Redshift Essential Materials, please visit the product page here. Need to render Volumes, Hair, Splines, Particles, Mograph, Sprites, Wireframe? No problem!įor more information and to purchase learn. There are a multitude of effects crammed into these materials, create dispersion, absorption and sub-surface effects, add wear and tear or dust to your models. These are all configured and ready to go. Cycles 4D offers a node-based material system with an interactive preview and support for sub-surface scattering, micro-displacement, motion blur, DOF, hair rendering, direct access to Cinema 4D’s Mograph cloner colors, volume rendering (render lights. For example if you need to render the Matrix Object and use the colour from your Fields, this requires not only the correct material nodes to read the colour attributes, but also the scene needs an RS Object Tag with the appropriate settings. Insydium, developers of X-Particles for Cinema 4D, have released the Blender Cycles integration plugin for using the renderer with Cinema 4D. You’ve got this! Not just materials, everything you need.Īnother cool feature is that the set contains not only materials, we include the complete scene file required for that particular effect. To define parameters for the points node, you must add an Arnold tag to the Emitter. The X-Particles Emitter object is automatically translated to an Arnold points node with default settings (as points). C4DtoA is shipped with native support for X-Particles.
No more searching YouTube to remember how to wire-up a Falloff mask or render X-Particles Trails colours. X-Particles is a powerful, commonly used third-party particle simulation engine developed by Insydium Ltd. Each material contains notes on how to use it!Ī super handy feature is that every material includes notes in the Xpresso node editor which explain how to work with each particular setup.